![]() ![]() Open up GCRebuilder with the same ISO as before, right click import and import your edited sku. Unused Graphics test.ddsis a test texture pattern. Oh, and Todd McFarlane did characters for the game. Featuring a veryfast Shrek that pummels enemies that never die, and settings that barely has anything to do with the film at all, aside from the Magic Mirror appearing in the intro. Right click on sku.ini and export it somewhere you remember. It was later ported to the GameCubeas Shrek: Extra Large. So you have one netplay-friendly ISO leftĬlick Image -> Open and choose your copied ISO. Lmao here is a guide without having to listen at Dreamscape: DreamWorks Shrek: SuperSlam ROM available for download. (And yes, I have already tried japanese, SHRE isnt an anime unfortunately) Download DreamWorks Shrek: SuperSlam ROM for GameCube / GameCube). The languages I know are working for this are: Thanks to Squeachu and Lunoz we are now able to change the language on the NTSC ISO which means that is no problem anymore. ![]() ![]() All hacks to this day are made on the NTSC GameCube ISO, which meant that if you wanted to use Shre SuperSlam with an other language you had to play without the hacks. ![]()
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